I thought they other day that it would be cool if the software could eventually become compatible with Google Eatrh and Google SketchUp. That way a user could take information or designs from either of the Google programs and input them into the Spacial Analysis Software in order to help them better analyse a public space.
The second stage of the software would require the user to seperate the observed input into visually observed and digitally observed.
The visually observed would be for when the user has visually seen movement or action within a public space and can reproduce it within the software.
The digitally observed would be for when the user digitlly records the action or movement within a public space and directly inputs it into the computer. The user would then help the software to recognize the spacial boundries and pick out the people so that it can analyze it.
I have decided to name my software “Space.Shell” (Play on words of spatial.) A few months ago whenever I was in Siena and noticed how that Piazza del Campo was an excellent public space that was used by both the locals and the tourists. I also noticed that it was shaped like a shell.
Also, when I have been brainstorming and working on how I want the software to function, many of my sketches and notes have taken the shape of a shell.
After continued research I have decided that the Public Space Analysis software would need extremely sophisticated artificial intelligence embedded in it. The field of artificial intelligence is defined as the study and design of intelligent agents where an intelligent agent is a system that perceives its environment and takes actions which maximize its chances of success.
In previous posts I have discussed how the people / users of a public space are truely what make it successful or unsuccessful. Therefore, a computer program with the intent of analyzing a public space would have to be able to predict what a person would do within the space. The software would have to have to artificially create human reactions and show what they would do. The computer game The Sims has an artificiall intelligence system that would be similar but my softwares system would have to be much more advanced and be able to work on a much larger scale.
Here is another interesting quote:
“The City may be looked on as a story, a pattern of relations between human groups, a production and distribution of space, a field of physical force, a set of linked decisions, or an area of conflict”
A city is so much more than just a set of buildings….
It is a whole organism that is made up of tiny parts. When one part fails…it weakens the rest. Strong, successful organisms (cities) have all of their parts working at 100% capacity.
My professor recommended I take a look at Good City Form by Kevin Lynch. I just started it but thus far it is pretty interesting. It is about the analysis of urban design. Here are a couple of quotes:
On what makes a good urban design: “cities are too complicated, too far beyond our control, and affect too many people, who are subject to too many cultural variations, to permit any rational answer.”
“The modification of settlement is a human act, however complex, accomplished for human motives, however obscure or ineffective. Uncovering those motives gives us some first clues to the connection between values and environmental form.”